Build Unity iOS Games Without a Mac
Every Unity source code on MilySource can ship to the App Store — but Apple wants you to own a Mac first. MacFree builds, code-signs and uploads your iOS game to TestFlight straight from a Windows or Linux PC. No Mac. No Xcode. No command line.
- Unity 6
- GitHub Actions or Unity Build Automation
- Built-in, URP & HDRP
Watch it ship a build to TestFlight
The full process, start to finish, from a Windows PC.
The Mac tax on every Windows game developer
Three ways developers pay it today — before their game earns a cent.
Buy a Mac
A Mac mini is $600+ of hardware you might only touch to press “Archive” a few times a month.
Rent a cloud Mac
Cloud-Mac and CI services run $20–30 every month, forever, just to reach the upload button.
Fight the toolchain
Certificates, provisioning profiles, Keychain, Xcode settings — hours lost to signing errors.
Three clicks to TestFlight
Set it up once. After that, every release is a single button inside the Unity Editor.
Connect
Paste your App Store Connect API key and a couple of IDs. Once.
Set up
One click creates your iOS distribution certificate, provisioning profile and build configuration.
Build & ship
One click builds, signs and uploads. Around 15–25 minutes later your build is on TestFlight.
Everything the Mac-only path does — automated
No Mac required
Build and ship from Windows or Linux. Every Mac-only step runs in the cloud.
Automatic signing
Your distribution certificate and provisioning profile are created for you.
Two build engines
Fully automated GitHub Actions, or Unity Build Automation. Same result.
One-click delivery
Build, code-sign, archive and upload to TestFlight with a single button.
Every render pipeline
Built-in, URP and HDRP projects are all supported on Unity 6.
Inside the Editor
No dashboards to babysit and no command line to memorise.
Questions developers ask
Do I really need a Mac to build a Unity game for iOS?
Normally yes — Apple restricts iOS archiving, code-signing and App Store uploads to macOS. MacFree removes that requirement by running every Mac-only step in the cloud, so you can build and ship from a Windows or Linux PC.
Do I still need an Apple Developer account?
Yes. Apple requires a paid Apple Developer Program membership to distribute through TestFlight or the App Store, and that is true regardless of which tool you use. MacFree connects to your account with an App Store Connect API key.
Which Unity versions and render pipelines are supported?
MacFree supports Unity 6 and works with every render pipeline — Built-in, URP and HDRP. Builds run through either GitHub Actions or Unity Build Automation.
How long does a build take?
A typical build, sign and upload cycle finishes in roughly 15 to 25 minutes, after which the build appears in TestFlight.
Do I have to set up certificates and provisioning profiles myself?
No. MacFree creates your iOS distribution certificate and provisioning profile for you as part of a one-time setup, which is the step that usually costs developers the most time.
Ship your next MilySource game to iOS
Grab a Unity template from our store, then push it to TestFlight from the PC you already own.
Full documentation and setup guides are available at macfree.dev.